Suldokar's Wake First Impressions
I received my copy of the Suldokar’s Wake pre-release (along with a fancy Whitehack Pocket).
As I’ve noted before, Whitehack is a go-to game for me, and I was extremely excited to hear about this new game from the same author.
As with Whitehack four years ago, I can tell it’s going to take some time to fully grok Suldokar, but also as with WH – even at first glance I am enthralled!
A few first impressions:
- though I understand the format will change for final release, this little book is a pleasure to carry around & read
- the sketched-out setting is quite compelling from the first seven words: “For ages, the bug-ridden machine bard”
- I am surprisingly enthused by the notion of adventure modules meant to be fully utilized and even intentionally read aloud from without irony – this is a bold choice for an “old school” game & I am excited to see where it goes
Other than that, from my first speedy read-through my impression of the rules: this game system is tight. Reading through doesn’t give that impression at first, but when I reached the end of chapter 3 (probably the Harm section) I began to see how the different pieces hooked together so neatly. As with Whitehack, this is a game book I’ll be reading over & over again – and probably stealing from with abandon!
More here I’m sure as I digest this game! And I’m very much looking forward to following the progress as it develops toward final release.
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