Posts


Hiding Exploring Talking

Last night’s session at the open table involved a single quick & overwhelming combat, followed by retreat, leading into an entire session’s worth of sneaking about, making maps, and eventually: talking with underworld denizens! → more...



A forum for discussion of this blog

Since I’m using a static-site generator I don’t have an easy way to add comments to these posts. I’m going to experiment with running a simple forum where discussion may happen. So without further ado: acodispo.net message board! I’ll hope to post there whenever I do a new blog post here. → more...


A Silver-Based Market with City & Rural Prices for Early Rules Games

I’ve prepared an equipment list for my open table, which: is meant for earliest rules traditions (all weapons deal 1d6 damage in normal combat) is priced to a silver piece (SP) standard has city & rural prices is Open Game Content Given the above perks, I thought it might be useful for others. → more...


Session Report 1

The first session of the Werdna World Open Table was yesterday. Five treasure-seekers ventured up the ridge of Raven Hill looking for a cave. They found a broken watchtower with a new door on the exterior, and a trapdoor within. Beneath the trapdoor: a spiral staircase that led them deep into the earth over ancient stone steps. → more...


Bare Bones Setting

I’m starting an open table game February 10th (this Sunday), and I’m writing a series of articles about how I’m going about preparing for the game. After the game starts I’ll continue the series with articles about how play progresses. Last time I wrote about the character creation process I’m using for this campaign. Today’s topic is the bare-bones “setting” I’ll have in place for the first session, and a bit about how I intend it to grow during play. → more...


Character Creation

I’m starting an open table next Sunday, and this is the first of a series of companion articles here on my blog. I plan to cover mainly how I’m going about planning for this campaign setting, especially as it regards my practice of “just-in-time planning”. Today’s topic, however, is how I’m handling character generation for this campaign. → more...


Creative Burden in DnD

Brad wrote about locating the creative burden in RPGs: is it primarily on the ref, or the players, a mixture of both? The following are my free-writ thoughts in response. → more...


Open Table Recruiting Players

Starting on February 10th I’m going to GM a weekly game via Discord text chat. You’re welcome to join as a player, or as an observer if you wish! → more...


Games I Play

I started out playing AD&D 2nd Edition in the late 90s. I played a lot of 3rd edition, too, and then got out of the hobby for a while. A few years ago I started playing again, inspired by reading blogs in the “Old School Renaissance”. Actually, my real intro to old school DnD was somehow stumbling across Philotomy’s OD&D Musings, so my touchstones are more in the Original D&D lineage than in the AD&D or B/X lines. Here are some games I’ve played more than once over the past few years: → more...


Malakhim

There are no Elves nor Clerics. Instead, there are the Malkhim, the Messengers with No Message, the Unthanked Guardians. → more...


The Hobbit as DnD

In a way, J.R.R. Tolkien’s The Hobbit is the archetypal DnD adventure. A small (but not as small as you might think) group of homeless dwarves (plus one wizard and one reluctant burglar) travels through caves, forests, wildernesses, ruined cities, and pretty literal dungeons in search of treasure (yes, there’s a bit about reclaiming a lost kingdom, but it’s mostly about huge piles of treasure). → more...


What is DnD?

For me, when I write or talk about “DnD” the term stands in for a particular play experience. That play experience is a “classic” or “old-school” mode of adventure gaming, with a fairly high “game-y-ness”. What the game is about, its main themes, are right there in the title of the original game: this game is about dungeons and it’s about dragons. Put another way: it’s about exploration, and it’s about problem solving. → more...